The Duluth Trading Company specializes in unique "longtail" shirts that help alleviate the problem and social ill of "Plumber's Crack." They've obviously invested much thought in the matter, as you can see from this schematic of the problem. But useful and practical as such shirts may be, there's simply no excuse for Plumber's Butt Playing Cards.
This article in today's NEW YORK TIMES tells us about "Street Wars," a game played in urban environments by players determined to "kill" each other. Several precedents for this game are cited in the article, but the writer misses the most important and primal one: A 1953 story by famed and beloved SF writer Robert Sheckley, titled "The Seventh Victim."
The story was later filmed as THE 10TH VICTIM. Its most famous scene: Ursula Andress using guns concealed in her bra, as seen in the second clip below.
I loved reading Harvey Comics as a kid, and into "adulthood." (They're not published anymore, alas.) Their universe was quintessentially wacked and weird. As famed comics scribe Grant Morrison has remarked in an interview, sometimes the willed naivete of Silver Age writers following the Comics Code produced much stranger stuff than any consciously avant-garde writer could.
Take the two page strip to the right for instance, from an old digest-reprint of some Casper stuff. To parse it is to risk madness.
Is Nightmare indeed a mare, ie, female? if not, and even if so, is that the gayest hairdo ever, on horse or human? Why does a forest gnome like to hang out with a ghost horse? Why is playing human cowboys popular among the gnomes? Likewise riding an airplane. And finally, how demented does a ghost horse have to be, to stick planks up its butt and into its chest, and then purr like a cat, all in an effort to emulate a mechanical device so as to placate a gnome?
How I miss Harvey Comics! Thank goodness Dark Horse is reprinting some.....
Old self-improvement schemes never die. Recently, I spotted this antique advertisement from 1954 that alerted me to the existence of Pelmanism, the brainchild of William Joseph Ennever.
The Pelman Institutes of England and America apparently once claimed over half a million followers. But now they're long gone. Yet that has not stopped at least two folks from trying to resurrect the copyright-abandoned mind-strengthening course and claim and market it as their own. You can see their pages here and here.
Oddly enough, the last vestige of Pelmanism most people know, without realizing its true origin, is the card game we call Concentration or Memory or Pairs.
Let's suppose that you're a magazine named Playboy that encourages its readers to believe they can have lots of sex if they follow the advice of the magazine. Then you create another magazine in your empire called Games. You decide to advertise the latter in the former. And the theme of your ad is that anyone who reads the new magazine will not want sex anymore, even when a nubile young woman is thrusting herself upon the reader.