Category:
Games

The Zip Code Boardgame

Trains children for future careers in snailmail.

Entry at Board Game Geek is here.



Posted By: Paul - Sat Aug 19, 2023 - Comments (0)
Category: Games, 1960s, Postal Services

Happy Fourth of July 2023!

Posted By: Paul - Tue Jul 04, 2023 - Comments (0)
Category: Games, Holidays, North America

Follies of the Madmen #565

Ninety-second commercial appears to think it's an epic movie.

Posted By: Paul - Tue May 23, 2023 - Comments (0)
Category: Games, Languages, Mad Scientists, Evil Geniuses, Insane Villains, Stereotypes and Cliches, Advertising, 1970s

Fried Marbles




The singer's Wikipedia page.



Posted By: Paul - Thu May 18, 2023 - Comments (3)
Category: Fads, Games, Jewelry, Music, 1960s

“Chicken Sam” to “Kill the Jap”

An arcade game where one tried to shoot a chicken thief was repurposed, after Pearl Harbor, to a game where one sought to nail a Japanese soldier.



Posted By: Paul - Wed May 03, 2023 - Comments (1)
Category: Ethnic Groupings, Games, Stereotypes and Cliches, War, 1940s

Virtue Board Games

I never knew that "Snakes and Ladders" belonged to this category.

Read an excellent short history here.

One example, with description taken from this other site:



A frankly insane 19th century board game.

The game comes on a series of hand painted paper tiles attached to a thin cloth allowing it to be folded up and put into a drawstring case. When unfolded, it forms a spiral-shaped track on the board going from the outside and running anti-clockwise to the centre. Included are some things to use as counters and a spinner, through which a matchstick can be pushed to form a single-dimensional-rotary d4 equivalent. This is intentional by the makers as they did not want to be seen to be encouraging customers to bring a dice box into private homes. Yes, that is the stated reason as given in the rules to this game, which is described as "for the Amusement of Youth of both Sexes."

Also included are a number of tokens which are handed out to players as they play. Players start at the beginning (i.e. before space 1), roll the dice spin the spinner, which yields a value from 1 to 4 (were d4s available in 1818?), and move that number of spaces. Each space is named with either a Virtue or a Vice and every single one has an effect, usually relating to the rewards that such a virtue might bring (i.e. receiving tokens), or the comeuppance of "the dangerous paths of Vice" which do bad things to the player. Apart from "Hope" which requires the player to "wait with patience until the next turn."
So the players spin, move, and things happen to them, much like the Game of the Goose. It's quite clear from reading the rules, however, that the moral behind the game is highly flawed. Many of the Virtue spaces reward you with "tokens" yet these tokens have zero bearing on the outcome of the game. It is mentioned that the first player to land on the final space (with the whole if you overshoot you must count back rule in effect) "claims the contents of the bank and wins the game" yet there is no indication of what the tokens are for. The first player to the final space, imaginatively named "Virtue," wins regardless of how many tokens everyone has. This means that you could have systematically landed on every vice space imaginable but if you're first to land on the final space exactly, you win regardless of the number of tokens in the bank. The rules also don't specify how many tokens should go in the bank and with the preponderance of "vice" spaces that send you back often a long way, i.e. to "House of Correction" (space 1) or "Stocks" (space 9) a player skilled in fudging spinner spins could well find themselves with an infinite number of tokens. So even if you insert the house rule that the player with the most tokens wins, the player getting to the end "claims the contents of the bank" and therefore has infinity tokens and wins that way.

So what's the real moral message imparted by this game? That stopping to help and be charitable and nice is all well and good but the victory in life goes to whoever barges through the fastest or to the luckiest player. The attempt at inculcating a set of moral values into the youth of both sexes is undermined by the fact that players don't have to make any active choice; at the end of the day, whoever spins the lucky numbers gets the prize at the end of the day.

I can't help but feel that this kid of explains something about Victorian morality though I can't think what.

Posted By: Paul - Fri Feb 10, 2023 - Comments (0)
Category: Games, Nineteenth Century, Twentieth Century, Ethics and Morals

The Better Sex

Surely this could be rebooted for 2023 in our absolutely carefree and non-contentious cultural atmosphere.

The Wikipedia page.

Posted By: Paul - Tue Jan 03, 2023 - Comments (0)
Category: Games, Rivalries, Feuds and Grudges, Television, Men, Women

Motorway Snooker

In his book Bobby on the Beat, former London policeman Bob Dixon described the game of motorway (or traffic) snooker:

A practice that was occasionally talked about in police canteens was the game of snooker, not table snooker but "traffic snooker". This was a game specifically played by lads in the traffic division, the dreaded speed cops whose main work consisted of dealing with traffic accidents but who also reported motorists for speeding offences. The game the officers played consisted of scoring points, as in table snooker, the numbers depending on the colours of the cars they had reported for speeding during their shift — for example, a red car scored 1 point, a yellow 2 points, and so on, with a black one scoring the maximum 7 points. At the end of a shift, the traffic cars on the division would return to the police garage and the crews totted up their points to find the winner. I never heard what the prize was.

Over the years some drivers have filed complaints, claiming to have been victims of motorway snooker.

Sydney Morning Herald - Sep 11, 1999



Of course, the official position of the British traffic police is that their officers would not engage in such frivolous games. But that even if they did, all the cars they stopped were speeding anyway.

The Herts and Essex Observer - Jan 16, 1992



More info: BBC News

Posted By: Alex - Sat Dec 24, 2022 - Comments (2)
Category: Games, Police and Other Law Enforcement, Cars

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