The Stay-Alert Game

Briefly experimented with in 1969 as a way to motivate U.S. troops in Vietnam to stay alert, fight better, and avoid casualties. The idea was that combat would be turned into a game. Each platoon was awarded points for enemy troops killed, weapons captured, and rice caches discovered. But they lost points if they suffered any battle casualties. The winning platoon would receive two or three days off at a rest center.

Troops hated the stay-alert game, so it was quickly mothballed.

Appleton Post-Crescent - May 5, 1969

     Posted By: Alex - Mon Sep 17, 2018
     Category: Games | Military | War | Armed Forces | 1960s





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